Category Archives: Digital

Adventures in Digital

Hello, my name’s Rose and I’m a student at University College London, where I’m studying for an MA in Digital Humanities. As part of my course I spent ten weeks completing a placement at the BPMA, working with Martin, the Head of Digital, and Rachel, the Digital Media Manager.

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One of the main projects I worked on involved creating 3D models of items from the museum collections using photogrammetry, which I wrote about previously. I’d already learnt a little about the techniques involved, and this project gave me some valuable practical experience putting those lessons into action. It was amazing to be given access to photographic equipment and modelling software, and to have the freedom to experiment with different techniques. I benefitted a lot from the Digital Team’s photography knowledge, and I’m very proud of the models our experiments produced! Check them out here: https://sketchfab.com/postal

3D model of Stamp Snake. You can manipulate the model here: https://sketchfab.com/models/8c78b277cb0c4b2c9a3901970c94e2f4

3D model of Stamp Snake. You can manipulate the model here: https://sketchfab.com/models/8c78b277cb0c4b2c9a3901970c94e2f4

Another project involved digitisation work of a different kind, scanning historical maps and documents. A highlight was handling documents related to the sinking of the Titanic, and learning about the Post Office and Mail Room which were on board. This really made me appreciate how unique a resource the BPMA’s collections are.

I also digitised the negatives of maps depicting different postal routes; it was fun to take a small piece of film and digitise it to reveal the detailed and colourful illustrations it held. Digitisation can help preserve the museum and archive collections and make them more accessible; it’s exciting to think these images could help engage people in the story of Britain’s social and communications history.

Newly digitised map ready if needed for The Postal Museum!

Newly digitised map ready if needed for The Postal Museum!

I really enjoyed my time at the BPMA as I was given the opportunity to develop so many new skills and to work on more projects than I have space to mention! I’m interested in seeing how digital technologies continue to play a part in the BPMA’s work, and especially in the new Postal Museum. My placement gave me a valuable insight into life in the museums and heritage sector, and I’m extremely grateful to everyone I met who took the time to talk to me about their role.

Experiments in Photogrammetry

Recently we experimented with producing a set of 3D models of items from the collection using a process called photogrammetry. Rose Attu, a Digital Humanities MA Student from UCL, who’s currently on placement at the BPMA, talks us through the process.

To create a 3D model a series of overlapping photographs of a single object are taken from different positions, and then a piece of software is used to triangulate the coordinates of each image and align them, reconstructing the whole object in 3D. With each shot, the digital camera also records metadata including the focal distance between the lens and the object; this enables the software to recreate the position the camera was in when each photo was taken.

Curator Emma Harper holding the stamp snake

Curator Emma Harper holding the stamp snake

The objects we chose were the prosthetic Postman’s Hand and the Stamp Snake. An object covered in a repeating pattern, or one without any distinguishing features at all, will affect the software’s ability to rebuild the depth of an object. Both these objects have plenty of distinctive features, so the software could detect the details from photo to photo and build accurate models without distortions.

Postman's prosthetic hand being photographed

Postman’s prosthetic hand being photographed

Our first object was the Postman’s Hand. Once it was in frame and in focus, and evenly lit to avoid shadows, we could begin the capture process. To capture our objects from multiple angles we used a turntable to rotate them through 360°. The turntable was also covered in a distinctive image, which gave the software more common points to identify. The turntable was edited out at a later stage, so that our final models were just of the hand and the stamp snake.

Stamp snake being photographed

Stamp snake being photographed

On average it took 30 photos to complete one rotation, after which the camera was raised for a second sequence capturing the object from a higher angle. For more consistent results we kept the camera settings the same until a rotation was complete, and used a tripod and remote shutter release to keep the camera static. We output the raw image data as a set of TIFFs and corrected the white balance, and then our images were ready to be transformed.

Based on the estimated camera positions and the details in the images, the software built a point cloud, which is essentially a 3D model made up of dots. It then added a more detailed polygonal mesh layer representing the object surface. The final step was to add the textures; because we photographed our objects in high resolution, even the tiniest details were visible on the final models.

Snapshot of the 3D model of the stamp snake. Manipulate the model on Sketchfab.

Snapshot of the 3D model of the stamp snake. Manipulate the model on Sketchfab!

We were surprised with how little effort and technology it took, and the results were fantastic!  For our set-up we used:

  • Lazy Susan turntable with a nonrepeating pattern on it
  • Digital SLR camera and tripod
  • Light box or tent
  • Studio lights or some source to help get rid of shadows
  • Photogrammetry software – we used Agisoft which was great and you get a 30 day free trial

Have a go yourself– we would love to see your models!

– Rose Attu